03-12-2019, 05:36 PM
(This post was last modified: 03-12-2019, 05:43 PM by witchthewicked.)
![[Image: image.png]](https://i.ibb.co/Yc9pwhC/image.png)
I hope this image helps. I dont believe i scaled it.
Also i never do any exporting in blender. I just let unity3d naturally pick up the .blend file and do whatever it needs.
https://ibb.co/KFNs4F4
![[Image: image.png]](https://i.ibb.co/f48N646/image.png)
"Now, the transform scale will be applied "on top" of the scale factor, scaling the rendered mesh. The mesh vertices themselves are not affected -your mesh still has the same physical size- , you just see them rendered bigger or smaller. This means you can render the same mesh 2, 3, 100.000 times with different transforms at different scales, but the mesh is still the same." -- you
Got it dont mess with the scale transformation as it doesn't affect the mesh but it affects how it looks (yeah i always keep <1,1,1>)