03-12-2019, 04:57 PM
(03-12-2019, 08:40 AM)josemendez Wrote: Seems like a scaling issue to me. What's the scale of your mesh transform when you instantiate it into the scene (and all transforms up its hierarchy if any)? Should be <1,1,1>, if it isn't the easiest fix is to bake the scale into the mesh using whatever modeling program you used to create the mesh.
Correct. I have to use model scale 0.1 on import because I feel like in blender it's way too tiny to work in if I have it scale to 10x down.