03-12-2019, 10:03 AM
(03-12-2019, 08:36 AM)josemendez Wrote: It was made in Blender. However that was just my personal choice, any modeling program is capable of retopology: Maya, 3DSMax, Modo, Zbrush... you can use whichever you want. Note: That video shows how to create proxies, which again is something your mesh doesn't need (as far as I can tell from the screenshots).
But my character has a lot of clothes. After I simulate the Cape and go to simulate the skirt, Obi cloth 5.0 will report an error.