28-11-2019, 10:38 PM
(This post was last modified: 28-11-2019, 11:32 PM by Bill Sansky.)
Hi,
I'm encountering a recurring problem with Obi 5.0 and Unity 2019.3:
No matter if the "enter playmode without reload" option is activated or not, Unity will sometimes (up to 80% of the time) entirely freeze when activating the Obi Solver object. Since it's a freeze, unfortunately, I have no error log and I can't seem to isolate what exactly causes it to happen.
All I know is that if I load my scene with the obi solver disabled, it loads, but if I load it with it enabled, it doesn't.
I will try to investigate a bit more, but I wanted to mention it here so you know about that issue.
Small precision: I have multiple scenes loaded, the examples since to work fine on their own
Some more update: The error seems to come from the ObiFixedUpdater class, since when I add a solver to a new object during play nothing happen, but as soon as I add an ObiFixedUpdater to the same GameObject, the editor freezes.
Update again:
Obi freezed in the ObiUpdater class, line 81, on
this never returns, but I guess I can't get my investigation any further
I'm encountering a recurring problem with Obi 5.0 and Unity 2019.3:
No matter if the "enter playmode without reload" option is activated or not, Unity will sometimes (up to 80% of the time) entirely freeze when activating the Obi Solver object. Since it's a freeze, unfortunately, I have no error log and I can't seem to isolate what exactly causes it to happen.
All I know is that if I load my scene with the obi solver disabled, it loads, but if I load it with it enabled, it doesn't.
I will try to investigate a bit more, but I wanted to mention it here so you know about that issue.
Small precision: I have multiple scenes loaded, the examples since to work fine on their own
Some more update: The error seems to come from the ObiFixedUpdater class, since when I add a solver to a new object during play nothing happen, but as soon as I add an ObiFixedUpdater to the same GameObject, the editor freezes.
Update again:
Obi freezed in the ObiUpdater class, line 81, on
Code:
Oni.Complete(stepSimulation);
this never returns, but I guess I can't get my investigation any further