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Changing fluid emitter scale
#8
(06-10-2017, 07:26 AM)Kalidor Wrote: I want to fill a barrel with fluid.
There should be the possibility, if the fill level is at it's maximum, that the fluid can overflow.
Expecially when the fluid is on the ground it looks like there are a bunch of bubbles in it.
(Similar to your "FaucetAndBucket" scene)

Hi Kalidor,

The setup is pretty much identical to that in the FaucetAndBucket scene, with the exception that you swap the bucket mesh with a barrel mesh. Also you need to tweak the fluid parameters to your liking. The fluid will automatically overflow when the barrel is full.

Regarding the bubbles, you'd need to either write your own fluid shader for that, or advect regular particles trough the fluid, similar to what is done in the FluidFoam scene.

cheers,
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Messages In This Thread
Changing fluid emitter scale - by BYNUMDAV - 11-09-2017, 12:02 AM
RE: fluid emitter scale - by josemendez - 11-09-2017, 08:00 AM
RE: fluid emitter scale - by BYNUMDAV - 11-09-2017, 09:25 AM
RE: fluid emitter scale - by josemendez - 11-09-2017, 10:35 AM
RE: Changing fluid emitter scale - by Kalidor - 05-10-2017, 03:04 PM
RE: Changing fluid emitter scale - by josemendez - 05-10-2017, 03:26 PM
RE: Changing fluid emitter scale - by Kalidor - 06-10-2017, 07:26 AM
RE: Changing fluid emitter scale - by josemendez - 06-10-2017, 07:52 AM