Is this possible?
I want to fake a rope paying extending like a endless conveyor belt.
Alternatively I would use two cursors to add in one end and delete in the other, but i guess it would have higher performance to not simulate particles at all and just change the uv anchor, however doing "renderer.uvAnchor = renderer.uvAnchor - speed * Time.deltaTime" does not work at runtime or in executeineditormode.
Seems like calling UpdateRenderer() with null paramters works fine. Is this inteded?
EDIT: It doesn't work when building to Oculus quest. I can't figure out why...
I want to fake a rope paying extending like a endless conveyor belt.
Alternatively I would use two cursors to add in one end and delete in the other, but i guess it would have higher performance to not simulate particles at all and just change the uv anchor, however doing "renderer.uvAnchor = renderer.uvAnchor - speed * Time.deltaTime" does not work at runtime or in executeineditormode.
(19-11-2019, 01:15 PM)TheMunk Wrote: Is this possible?
I want to fake a rope paying extending like a endless conveyor belt.
Alternatively I would use two cursors to add in one end and delete in the other, but i guess it would have higher performance to not simulate particles at all and just change the uv anchor, however doing "renderer.uvAnchor = renderer.uvAnchor - speed * Time.deltaTime" does not work at runtime or in executeineditormode.
Seems like calling UpdateRenderer() with null paramters works fine. Is this inteded?
EDIT: It doesn't work when building to Oculus quest. I can't figure out why...