13-11-2019, 02:42 PM
(This post was last modified: 13-11-2019, 02:43 PM by josemendez.)
(13-11-2019, 01:25 PM)manurocker95 Wrote: I already made another thread, but now I have a grasper that must be able to grab an object and pull it while it deforms. Now, for doing things simple, it follows the grasper transform while moving it, so I need the entire object to follow that transform. Actually, the example grabber is what I need but without that bouncing effect.
Why not slightly modifying the included grabber then? Instead of adding a force to each particle (solver.externalForces, which is what the grabber does) set their position directly (set solver.positions instead). If you want the grabbed particles to have no dynamics while grabbed, also set their inverse mass and their velocity to zero.