13-11-2019, 01:25 PM
(12-11-2019, 04:42 PM)josemendez Wrote: Hi,
Mathematically speaking it is impossible to define the orientation/position/scale of any deformable object using a single transform. Where's the "center" of a t-shirt? how much is it rotated/scaled when worn? and when folded in a drawer? or crumpled in the laundry basket?
So you have to be much more specific about what you mean by "set by transform position".
- You could fix some particles in your actor, and then set the position of those (ObiHandles).
- You could perform the simulation in local space, then move the reference frame of the simulation around. See: http://obi.virtualmethodstudio.com/tutor...space.html
I already made another thread, but now I have a grasper that must be able to grab an object and pull it while it deforms. Now, for doing things simple, it follows the grasper transform while moving it, so I need the entire object to follow that transform. Actually, the example grabber is what I need but without that bouncing effect.