05-10-2017, 12:10 PM
(This post was last modified: 05-10-2017, 12:11 PM by josemendez.)
(05-10-2017, 12:05 PM)Rettosukero Wrote: I wish I could use highpoly mesh but its so fat that computer crashes while editing particles and painting skin.
I will try lowpoly mesh.
Any advices?
Hi!
In general, try to stay between 3000-7000 vertices for high poly character cloth. Any more than that is just not practical for games. As reference, the trenchcoat used in the sample scene has 2500 vertices and around 5000 polys.