03-11-2019, 10:24 PM
(This post was last modified: 06-12-2019, 06:10 PM by StudioTatsu.)
(01-11-2019, 06:28 PM)Smurfj3 Wrote: Not 1 developer that can tell if the previous explained issue is an actual issue or if it's just the limit of Obirope?
I'm not getting the same results. Note: I'm not a developer of Obi Products - I'm just a game dev only trying to help.
It took a little more than 40 ropes to start dropping below 60 fps on my desktop.
For Testing,
I created a new unity project, imported Obi Ropes, Opened the RopeShowcase scene file.
Next, I duplicated the animated pinned rope about 38+ times, adjusted the rope positions slightly and pressed play.
It held up quite well.
I had a spike or 2 from Garbage collection, but that's about it.
What are your settings?
What type of machine are you using?
My Machine Specs: Nvidia 1070, 16 GB ram, i7-8700
Studio Tatsu
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