31-10-2019, 06:51 AM
I'm just getting started with Obi. I am overall impressed with its performance, but there is one big thing I can't figure out: Is it possible to pre-compute and cache a simulation? By this I mean a way to calculate particles in advance and replay them on demand.
This would be useful when results are not needed in real time, such as for pre-rendered sequences, film production, and realtime gaming when the simulation is not affected by any interactive components. This is my primary use case.
If Obi does not support this directly, is there another way to achieve it in Unity? Perhaps a way to export the resulting mesh?
Thanks in advance for your help!
This would be useful when results are not needed in real time, such as for pre-rendered sequences, film production, and realtime gaming when the simulation is not affected by any interactive components. This is my primary use case.
If Obi does not support this directly, is there another way to achieve it in Unity? Perhaps a way to export the resulting mesh?
Thanks in advance for your help!