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Bug / Crash  Increasing file size for prefab variants [Softbody]
#3
(23-10-2019, 08:59 PM)josemendez Wrote: Hi,

Sadly for 4.x this is to be expected. Softbody components contain all particle/constraint data in serialized form. For large objects this can be quite a significant amount of data (more than a dozen arrays of per-particle data, as well as large index/parameter arrays for constraints.)

This is one of the main issues we've addressed in 5.0 (a few weeks away from release, currently in beta). All particle/constraint data is no longer serialized in the component itself, but in a separate asset. This means you can have as many instances (and prefab variants) of the same component, all sharing the same data.

Thank you for your quick response,

It's very nice to hear that 5.0 is so close to release.

Just to clarify for myself, when I save a Original Prefab, the size of that file increases/decreases depending on particle count. But when I save a Prefab Variant, the size of that file only increases (a lot more than the Original Prefab) with particle count. It never decreases, even when I reduce the particle count. It's like old data never goes away.
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Messages In This Thread
RE: Increasing file size for prefab variants [Softbody] - by JimItatake - 24-10-2019, 06:49 AM