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ObiRope Disabling
#3
(01-10-2017, 10:04 PM)brad404 Wrote: Hi I'm wondering if someone could help me.

I read somewhere that in the new 3.2 version I can disable the ObiRope component to keep some performance when it's not needed. The problem is that when I re-enable the component the simulation/collisions no longer work, although the static mesh is preserved.

I am using Unity v 2017.1.0f3. Any help would be appreciated.

Hi brad,

How are you disabling the component?: programatically (share code) or toggling the inspector checkbox in the editor?

Simply trying what you describe works perfectly both in editor and in a standalone build for us. See for instance the "Crane" sample scene. Run it, select the ObiRope, disable it (the rope stays static and the crate falls to the ground), then re-enable it (the rope resumes simulation and the crane snaps back to the end of the rope).

cheers!
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Messages In This Thread
ObiRope Disabling - by brad404 - 01-10-2017, 10:04 PM
RE: ObiRope Disabling - by brad404 - 04-10-2017, 01:23 PM
RE: ObiRope Disabling - by josemendez - 04-10-2017, 03:01 PM
RE: ObiRope Disabling - by brad404 - 04-10-2017, 10:24 PM
RE: ObiRope Disabling - by josemendez - 05-10-2017, 08:50 AM
RE: ObiRope Disabling - by josemendez - 05-10-2017, 09:04 AM
RE: ObiRope Disabling - by brad404 - 05-10-2017, 12:42 PM
RE: ObiRope Disabling - by josemendez - 05-10-2017, 04:37 PM
RE: ObiRope Disabling - by brad404 - 05-10-2017, 09:18 PM
RE: ObiRope Disabling - by josemendez - 07-10-2017, 01:22 PM
RE: ObiRope Disabling - by DeGenerals - 11-12-2017, 11:09 AM
RE: ObiRope Disabling - by josemendez - 12-12-2017, 10:27 AM
RE: ObiRope Disabling - by DeGenerals - 12-12-2017, 11:33 AM