10-09-2019, 07:05 PM
I am running into this exact same problem. No matter if I add the handle in the editor or in runtime, fix the particle before or after the handle is added, or adjust the mass and velocity in the solver or the actor and then push to solver, the mesh freaks out and does not behave as expected.
A solution to this, or an understanding of if this is an error produced by the soft body asset specifically would be great.
A solution to this, or an understanding of if this is an error produced by the soft body asset specifically would be great.