Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ObiRope Disabling
#1
Hi I'm wondering if someone could help me.

I read somewhere that in the new 3.2 version I can disable the ObiRope component to keep some performance when it's not needed. The problem is that when I re-enable the component the simulation/collisions no longer work, although the static mesh is preserved.

I am using Unity v 2017.1.0f3. Any help would be appreciated.
Reply


Messages In This Thread
ObiRope Disabling - by brad404 - 01-10-2017, 10:04 PM
RE: ObiRope Disabling - by brad404 - 04-10-2017, 01:23 PM
RE: ObiRope Disabling - by josemendez - 04-10-2017, 03:01 PM
RE: ObiRope Disabling - by brad404 - 04-10-2017, 10:24 PM
RE: ObiRope Disabling - by josemendez - 05-10-2017, 08:50 AM
RE: ObiRope Disabling - by josemendez - 05-10-2017, 09:04 AM
RE: ObiRope Disabling - by brad404 - 05-10-2017, 12:42 PM
RE: ObiRope Disabling - by josemendez - 05-10-2017, 04:37 PM
RE: ObiRope Disabling - by brad404 - 05-10-2017, 09:18 PM
RE: ObiRope Disabling - by josemendez - 07-10-2017, 01:22 PM
RE: ObiRope Disabling - by DeGenerals - 11-12-2017, 11:09 AM
RE: ObiRope Disabling - by josemendez - 12-12-2017, 10:27 AM
RE: ObiRope Disabling - by DeGenerals - 12-12-2017, 11:33 AM