01-10-2017, 10:04 PM
Hi I'm wondering if someone could help me.
I read somewhere that in the new 3.2 version I can disable the ObiRope component to keep some performance when it's not needed. The problem is that when I re-enable the component the simulation/collisions no longer work, although the static mesh is preserved.
I am using Unity v 2017.1.0f3. Any help would be appreciated.
I read somewhere that in the new 3.2 version I can disable the ObiRope component to keep some performance when it's not needed. The problem is that when I re-enable the component the simulation/collisions no longer work, although the static mesh is preserved.
I am using Unity v 2017.1.0f3. Any help would be appreciated.