20-08-2019, 05:07 PM
Hello,
I discovered some performance issues I did not notice until more players joined but every rope generated takes about 15 fps away which is quite a lot considering I need about 20 ropes to be able to render at the same time. Are my expectations just way to high or is there something I did wrong? I can literally disable the rope and my fps instantly jumps at least 15.
The way my ropes work is they are constantly moving which is of course more demanding then static ropes I assume. Basically there is the players hand and then there is an animal that is on a lease, so the rope constantly need updating.
Help is appreciated
I discovered some performance issues I did not notice until more players joined but every rope generated takes about 15 fps away which is quite a lot considering I need about 20 ropes to be able to render at the same time. Are my expectations just way to high or is there something I did wrong? I can literally disable the rope and my fps instantly jumps at least 15.
The way my ropes work is they are constantly moving which is of course more demanding then static ropes I assume. Basically there is the players hand and then there is an animal that is on a lease, so the rope constantly need updating.
Help is appreciated