14-08-2019, 09:15 AM
(13-08-2019, 01:18 PM)cubrman Wrote: My entire character setup is in your posession. You should still have my project, or a link to it. I only changed simulation space to local and update type to "FixedUpdate" for the cloth (and set it to "Interpolate").
But anyway, I am more than willing to create a special project for you, where you will be able to host the server and track the problem.
Like I said - the networking is the standard Unity's NetworkManager. Dunno what else to say. No special code for cloth is being sent/received. Just NetworkManager. Unity creates a clone of the character for me, once somebody joins. Yeah one more thing. I had a NetworkTransform on the problematic character. Maybe today I will trest the game without it.
The setup I have does not seem to include any networking functionality, so I cannot test any of this.
There must be some difference between the client and the server. If two systems are identical, they cannot behave in different ways, that's for sure. Let me know if removing the NetworkTransform makes any difference in behavior.