02-08-2019, 04:08 AM
(01-08-2019, 08:09 AM)josemendez Wrote: Hi there,
This is not a bug. Obi is an iterative solver. So this means it won't converge to a perfect solution every frame. If you move fixed particles very far away in a frame, all particles attached to them will only correct a fraction of the error (that is, "extra" distance to the fixed particles) each frame.
A possible fix would be simulating in local space, so that you can control the amount of world-space inertia transferred to the cloth. See:
http://obi.virtualmethodstudio.com/tutor...space.html
Also, don't use LateUpdate mode unless 100% necessary as it is highly unphysical. Using AfterFixedUpdate and moving your object around in FixedUpdate would be much better.
