01-08-2019, 01:29 AM
Thank you very much for your extensive explanations that were very helpful for me.
I set the max timestep to 0.4 and changed half of the colliders to box colliders.
There is a very noticeable difference, but still, Obi Solver uses around 8% even with not a single SoftBody in the scene (OneĀ Obi Collider is on a Player Rigidbody).
I have an i7-6700k.
I suppose I misunderstood your "the overhead of having a ObiCollider is zero" with "there is no impact on performance"?
So, if you have a mid-large level consisting of tiles (therefore so many colliders), is it normal to have a constant performance decrease by Obi Solver?
Can I just turn ObiSolver off while there are no SoftBodies on screen?
Thanks again for you help.
In any case I will rate this asset great because it is.
I set the max timestep to 0.4 and changed half of the colliders to box colliders.
There is a very noticeable difference, but still, Obi Solver uses around 8% even with not a single SoftBody in the scene (OneĀ Obi Collider is on a Player Rigidbody).
I have an i7-6700k.
I suppose I misunderstood your "the overhead of having a ObiCollider is zero" with "there is no impact on performance"?
So, if you have a mid-large level consisting of tiles (therefore so many colliders), is it normal to have a constant performance decrease by Obi Solver?
Can I just turn ObiSolver off while there are no SoftBodies on screen?
Thanks again for you help.
In any case I will rate this asset great because it is.