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Obi Collider Performance
#5
(30-07-2019, 09:36 PM)HenryChinaski Wrote: Unfortunately I seem to oversee something.
I assigned couple hundreds Obi Colliders to static MeshColliders. There are no Soft Body Objects in the scene.
This is what the profiler shows about Obi.

Hi,

For starters your FixedUpdate() is being called three times per frame. Make sure your max timestep is low enough to prevent spiraling.

Then, deep profile to determine what inside FixedUpdate() is taking up most of the time.

kind regards,
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Messages In This Thread
Obi Collider Performance - by HenryChinaski - 30-07-2019, 02:26 PM
RE: Obi Collider Performance - by josemendez - 30-07-2019, 02:51 PM
RE: Obi Collider Performance - by HenryChinaski - 30-07-2019, 05:08 PM
RE: Obi Collider Performance - by HenryChinaski - 30-07-2019, 09:36 PM
RE: Obi Collider Performance - by josemendez - 31-07-2019, 06:57 AM
RE: Obi Collider Performance - by HenryChinaski - 31-07-2019, 04:16 PM
RE: Obi Collider Performance - by josemendez - 31-07-2019, 06:21 PM
RE: Obi Collider Performance - by HenryChinaski - 01-08-2019, 01:29 AM
RE: Obi Collider Performance - by josemendez - 01-08-2019, 07:58 AM
RE: Obi Collider Performance - by HenryChinaski - 05-08-2019, 01:40 PM