Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Softbody causing objects to fall
#3
Thanks for the reply! This was the sort of very basic knowledge I needed to get started. I was able to pin a few particles, and parent the dragon to another gameobject, and get the sort of behavior I was looking for.

I have a followup question however. Although the dragon demo works, if I make any changes to that object or set up a new softbody object, nothing happens in terms of softbody movement. Even if I just re-select the dragon meshes for the dragon demo and hit initialize, it then doesn't appear to simulate anything. Is there something else I need to be doing to initialize things, in addition to setting the particle generation and skinned mesh renderer meshes, and clicking initialize?

I have tried various settings and particles masses but I can't get anything that I set up to simulate.
Reply


Messages In This Thread
Softbody causing objects to fall - by kmay30 - 20-07-2019, 09:08 PM
RE: Softbody causing objects to fall - by kmay30 - 22-07-2019, 04:57 AM
RE: Softbody causing objects to fall - by kmay30 - 22-07-2019, 06:34 PM