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Pooled particle count
#1
Hi there,
I am currently experimenting with runtime length modification (working great!)

However I don't yet know what the optimum number of pooled particles is. Setting to 1000 was more than enough, however I noticed that upon trying to reduce the count that the editor value does not seem to be used but rather the value that was cached upon initial initialization.

Re-initializing solves the problem, however, in doing so my handles (created via the editor) no longer function, requiring them to be re-created.

Is the pooled particle count not updating a bug? If not, is it necessary to re-init or am I missing some workflow steps? / Generally doing things wrong?

Thanks,
Chris
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Messages In This Thread
Pooled particle count - by chipmeisterc - 09-07-2019, 03:10 AM
RE: Pooled particle count - by josemendez - 09-07-2019, 10:46 AM
RE: Pooled particle count - by chipmeisterc - 09-07-2019, 06:33 PM
RE: Pooled particle count - by josemendez - 09-07-2019, 07:20 PM