08-07-2019, 11:15 AM
(28-06-2019, 08:01 AM)josemendez Wrote: Make sure the ObiRopeSection used by your rope is being added to the build by Unity. Assets that are not directly referenced by a component (ie, through a public field in a component) are excluded from the build automatically. See:
https://answers.unity.com/questions/2825...-time.html
This also occur when I tested it in editor, when I begin in other scene then load the scene with grappling hook. So I think it has nothing to do with built asset.
The only condition that will make this work is when I tested the grappling hook scene directly without load it from other scene.