07-07-2019, 09:13 PM
(03-07-2019, 09:11 PM)mikemonroe_oc Wrote: I have a Obi softbody ball (think water-balloon elasticity) that I want to be pulled and stretched (in VR) from two specific ends (top and bottom).
Right now I have top and bottom particles pinned and setup with Handles, which works exactly how I'd like it- except for I would like the ability to disable one of the Handles, based on the situation, and have those associated pinned particles with the Handle react normally as if they were not pinned.
So far I haven't had any luck with this at all, when disabling the Handle the associated particles just get left pinned to the last location the Handle was at.
What's the best approach to doing this?
Hi there,
Disabling/enabling handles works fine for me. Make sure the particles in the handle were not fixed before adding them to a handle. If they were, deactivating the handle will return them to the state they had at the time of creating the handle (i.e., fixed), resulting in the behavior you describe.
kind regards,