28-06-2019, 11:16 AM
Just adding the Write Depth on the simple shader ... doesn't work on the android. The particles have no rendering.
Code:
Shader "Toto/Fluid/Simple3DFluid"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_RefractionCoeff ("Refraction", Range (-0.1, 0.1)) = 0.01
_Color ("Fluid color", Color) = (0.3,0.6,1,1)
}
SubShader
{
Cull Back
ZWrite On
ZTest LEqual
Pass
{
Name "Simple3DFluid"
Tags {"LightMode" = "ForwardBase"}
Offset 1, 1
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
//#pragma target 3.0
#include "../Obi/Resources/ObiMaterials/ObiParticles.cginc"
...
Code:
Shader "Toto/Simple 3D Particles" {
Properties {
_Color ("Particle color", Color) = (1,1,1,1)
}
SubShader
{
Cull Back
ZWrite On
ZTest LEqual
Pass
{
Name "ParticleFwdBase"
Tags {"Queue"="Geometry" "IgnoreProjector"="True" "RenderType"="Opaque" "LightMode" = "ForwardBase"}
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile_fwdbase nolightmap
#include "../Obi/Resources/ObiMaterials/ObiParticles.cginc"