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Help  [Resolved] (Android/Unity) The Obi Fluid Renderer kill the performance.
#2
(28-06-2019, 08:48 AM)Suryavarman Wrote: Hi,

I have 250 3D particles. I use the default Obi Fluid Renderer (Color Material : FluidColorBlend, Fluid Material : CleaFluid).

With the Obi fluid Renderer activated i have 5~8 FPS
Without the Obi Fluid Renderer i have 50 FPS good enough for me.

The hardwer is a SM-T390 :
Processor : 8cores @ 1.4Ghz Exynos 787
GPU : Mali-T830
RAM : 3GB


Have you any idea to have water look&feel with 30~50FPS ?

Hi,

The default FluidRenderer is way too heavy for mobile use. Use the SimpleFluidRenderer instead, or write your own custom renderer. Note that the vanilla SimpleFluidRenderer only works in 2D though, you'd have to add rendering to the depth buffer to do 3D with it. See:

http://obi.virtualmethodstudio.com/tutor...ering.html
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Messages In This Thread
RE: [Android][Unity] The Obi Fluid Renderer kill the performance. - by josemendez - 28-06-2019, 08:57 AM