26-06-2019, 11:20 PM
Thank you for reply ! Reducing the particles resolution still does not solve my problem ... Particles do not behave like liquid but like drops that drop eg. from a tap (there is offset between spawned particles). Also, when you reduce the resolution of the particles, all or most of them are made in the same time (depending on their defined amount), which create small lags on scene. I tried to reduce the emitter and particles, but they began to become less visible or disappeared or all begin to fly in different directions. Is there a limit of reduction of particles that defines the correctness of their functioning?