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Rod in Rigidbody
#3
(21-06-2019, 09:04 AM)josemendez Wrote: Hi,

If there's no constraints relating the rigid body and the rod, there's no reason for this to happen. Rigidbody and rod should act as two completely independent entities. We're unable to reproduce any similar issues, can you share more details about your setup?
- Where's the solver in relation to the rod? Is it set to simulate on world or local space?
- Are there any fixed particles in the rod?
- Are there any pin constraints in the rod?

There is an object with trigger collider and obi rodded is pinned to it by two particles. Other particles are free.
In hierarchy this object, rod and its solver are aligned. They are children of an empty gameobject.
Then I create a cube in any place, add rigidbody to it, and set the parent object of rod as a child of this cube. So it appears like this:

- Cube
----Parent
-------PinnedObject
-------Rod
-------Solver

Simulated in world space.
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Messages In This Thread
Rod in Rigidbody - by Evgenius - 21-06-2019, 08:59 AM
RE: Rod in Rigidbody - by josemendez - 21-06-2019, 09:04 AM
RE: Rod in Rigidbody - by Evgenius - 21-06-2019, 10:33 AM
RE: Rod in Rigidbody - by Evgenius - 24-06-2019, 10:03 AM
RE: Rod in Rigidbody - by josemendez - 24-06-2019, 11:36 AM
RE: Rod in Rigidbody - by Evgenius - 25-06-2019, 07:34 AM
RE: Rod in Rigidbody - by josemendez - 25-06-2019, 10:22 AM