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Rod in Rigidbody
#2
(21-06-2019, 08:59 AM)Evgenius Wrote: Hello again!

If I add Gameobject of rod as a child to gameobject with rigidbody, it (object with rigidbody) flies away and jumps around. Why is that and how could it be fixed? (Collisions in solver are disabled and rod don't even touch anything)

Hi,

If there's no constraints relating the rigid body and the rod, there's no reason for this to happen. Rigidbody and rod should act as two completely independent entities. We're unable to reproduce any similar issues, can you share more details about your setup?
- Where's the solver in relation to the rod? Is it set to simulate on world or local space?
- Are there any fixed particles in the rod?
- Are there any pin constraints in the rod?
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Messages In This Thread
Rod in Rigidbody - by Evgenius - 21-06-2019, 08:59 AM
RE: Rod in Rigidbody - by josemendez - 21-06-2019, 09:04 AM
RE: Rod in Rigidbody - by Evgenius - 21-06-2019, 10:33 AM
RE: Rod in Rigidbody - by Evgenius - 24-06-2019, 10:03 AM
RE: Rod in Rigidbody - by josemendez - 24-06-2019, 11:36 AM
RE: Rod in Rigidbody - by Evgenius - 25-06-2019, 07:34 AM
RE: Rod in Rigidbody - by josemendez - 25-06-2019, 10:22 AM