17-06-2019, 02:49 PM
(17-06-2019, 07:00 AM)josemendez Wrote: Where in Unity's update cycle are you moving the solver around? FixedUpdate, WaitForFixedUpdate, Update, LateUpdate...
I'm currently moving the parent object of the Solver in LateUpdate, and I've set the script performing the action as the last to run in theĀ 'script execution order' list.
For context, this is a floating origin implementation I'm using. Any ideas?
Thanks again.