17-06-2019, 08:51 AM
(17-06-2019, 08:16 AM)josemendez Wrote: Hi,
The object you want to pin a particle to needs to be a ObiCollider. Add a ObiCollider component to the object first, then drag it into the "pinned to" slot. Quote from the manual:
http://obi.virtualmethodstudio.com/tutor...aints.html
Hi Jose, thank you so much for your quick response, now it works! The software says to first add a 'Box Collider' before adding the Obi Collider script, correct?
Kind regards, Franklin