11-06-2019, 12:02 PM
(11-06-2019, 11:38 AM)Richard Wrote: My goal is to make obi handle at runtime and change scale of cloth to fit to object.
You asked this before, and I answered with code to do it:
http://obi.virtualmethodstudio.com/forum...ght=handle
My guess is that you want to let the user click and drag a rectangle on the screen to select multiple particles, then create a handle out of them. All of this, in your own application/game, not in the editor. So you're essentially making your own in-game particle editor. Is this correct?