02-06-2019, 09:05 PM
(02-06-2019, 07:32 PM)josemendez Wrote: Hi,
Occlusion culling is performed for rendering. However the bottleneck is simulation, and culling would have no effect since simulation still has to be performed for occluded particles. It's not possible to "hide" particles from the simulation, because if you do then the fluid dynamics would be incorrect.
Simply reduce the fluid resolution, so that there are less particles per volume unit.
Do you think the C# Job System might be capable of speeding up simulation? (Pressuming it's not already been added)