15-05-2019, 03:42 PM
(15-05-2019, 12:08 PM)Komsur Wrote: Hi guys,
I'm rendering about 1200 particles on average, but my frame rate is only really around 30.
Is there anything I can do performance wise that won't have a major impact on the quality as I've got my particles looking nice, but they're just killer on FPS.
Thanks in advance!
- What platform are you targeting?
- As a general rule, do not measure performance in editor as it's much slower than the standalone build. See:
http://obi.virtualmethodstudio.com/performance.html
- Reduce emitter material smoothing, increase Unity's fixed timestep, reduce the amount of density iterations. All these will improve performance.