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WaitForAllTasks spent a lot of time!
#8
(21-09-2017, 11:26 AM)sunyifeng83 Wrote: Hi jose,

I attached the colliders setting image here. The 4 walls using meshcolliders. others use primitive colliders. I'll try remove the meshcolliders.


Hi jose,

I found I have many small mesh colliders in the classroom also. Maybe they will cause the problem. I will remove them and testing again.


Hi jose,

I have removed the redundent mesh colliders for small objects. The wall's colliders also removed. But the collision processing still have a big impact on the performance. Now the WaitForAllTasks spent 30ms. It's still not normal.

Hi!

Would it possible for me to take a look at your project? Maybe you could export a unity package with the scene so that I can open it? This way I can debug it for you faster.
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Messages In This Thread
RE: WaitForAllTasks spent a lot of time! - by josemendez - 21-09-2017, 12:44 PM