21-09-2017, 12:44 PM
(This post was last modified: 21-09-2017, 12:45 PM by josemendez.)
(21-09-2017, 11:26 AM)sunyifeng83 Wrote: Hi jose,
I attached the colliders setting image here. The 4 walls using meshcolliders. others use primitive colliders. I'll try remove the meshcolliders.
Hi jose,
I found I have many small mesh colliders in the classroom also. Maybe they will cause the problem. I will remove them and testing again.
Hi jose,
I have removed the redundent mesh colliders for small objects. The wall's colliders also removed. But the collision processing still have a big impact on the performance. Now the WaitForAllTasks spent 30ms. It's still not normal.
Hi!
Would it possible for me to take a look at your project? Maybe you could export a unity package with the scene so that I can open it? This way I can debug it for you faster.