06-05-2019, 11:32 AM
(This post was last modified: 06-05-2019, 11:32 AM by josemendez.)
(06-05-2019, 11:10 AM)MokhovDmitry Wrote: What I mean: I need to control the Blob, that rolls around the map and grows up in size everytime it absorbing other blobs. Time to time the Blob will meet on the way obstacles, that makes him to fall apart, but after passing the obstacles, all its parts should come together again in one big blob. Yeah, like "Liquid metal" did in "Terminator 2"
So, I need some advices from developers: how would you implement this mechanic using your asset?
For this moment, it looks like: https://gyazo.com/60a6610a9cee40d976cf6149f7b6b6bc
Settings of emitter and solver in attachments
Hi there,
There's nothing really specific that you need to do to achieve this. My advice would be to use fairly high surface tension coefficient for your fluid material so that particles stick to each other well, getting the "blob" look instead of many disconnected smaller drops.