23-04-2019, 05:41 AM
(This post was last modified: 23-04-2019, 05:44 AM by VirtualCucumber.)
Was hoping I can get some advice here when it comes to syncing ropes over a network. I have a simple gif to illustrate what im talking about because they simulate fine its just when you manually adjust it.
Havent done anything special to sync this so by default it shouldnt work but was wondering if anybody had solutions when it comes to networking and syncing ropes.
Im using Mirror which is very similar to UNet.
Code:
if(Input.GetMouseButton(0))
{
hands[0].invMasses[0] = 0;
}
Havent done anything special to sync this so by default it shouldnt work but was wondering if anybody had solutions when it comes to networking and syncing ropes.
Im using Mirror which is very similar to UNet.