In ObiRope 3.2 Crane Example Scene. If I increase the Load RigidBody Mass from 1 to 10.
Then the rope will eventually clip through pulley, with no user input.
I was unable to prevent this. Experimenting with generating tethers, and increasing iterations in ObiSolver (Distance, Collision, Tether).
The one solution I could make work, was reload scene then:
- Increase the Load RigidBody Mass from 1 to 10.
- Increase the Crane.Pulley RigidBody Mass from 10 to 30.
- Increase the ObiSolver.Collision.Iterations from 10 to 20.
Is there a better solution?
Is there a ratio that must be maintained between rope loads and other RigidBody masses?
Then the rope will eventually clip through pulley, with no user input.
I was unable to prevent this. Experimenting with generating tethers, and increasing iterations in ObiSolver (Distance, Collision, Tether).
The one solution I could make work, was reload scene then:
- Increase the Load RigidBody Mass from 1 to 10.
- Increase the Crane.Pulley RigidBody Mass from 10 to 30.
- Increase the ObiSolver.Collision.Iterations from 10 to 20.
Is there a better solution?
Is there a ratio that must be maintained between rope loads and other RigidBody masses?