08-04-2019, 11:34 PM
(This post was last modified: 08-04-2019, 11:52 PM by slumberface.)
Initialize engine version: 2018.3.12f1 (8afd630d1f5b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8096 MB
Driver: 23.21.13.8813
Begin MonoManager ReloadAssembly
- Completed reload, in 0.467 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_AltOutline' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_NoOutline' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_Transparent_Unlit' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_Transparent' - Pass 'Meta' has no vertex shader
UnloadTime: 0.380500 ms
NullReferenceException: Object reference not set to an instance of an object
at PositionLongtermFallGauge.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Crash!!!
I completely removed the collider from the equation and was still getting crashes in build as soon as the cloth started simulating.
If I changed the flag to a simpler mesh that only has 36 vertices and I do not appear to be crashing anymore. I would send over the blend file for the mesh linked to the crash but I don't know the best way to do so.
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8096 MB
Driver: 23.21.13.8813
Begin MonoManager ReloadAssembly
- Completed reload, in 0.467 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_AltOutline' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_NoOutline' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_Transparent_Unlit' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_Transparent' - Pass 'Meta' has no vertex shader
UnloadTime: 0.380500 ms
NullReferenceException: Object reference not set to an instance of an object
at PositionLongtermFallGauge.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Crash!!!
I completely removed the collider from the equation and was still getting crashes in build as soon as the cloth started simulating.
If I changed the flag to a simpler mesh that only has 36 vertices and I do not appear to be crashing anymore. I would send over the blend file for the mesh linked to the crash but I don't know the best way to do so.