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Bug / Crash  Constant, Random Unity Freezing/Hanging Indefinitely
#4
Initialize engine version: 2018.3.12f1 (8afd630d1f5b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   
    VRAM:     8096 MB
    Driver:   23.21.13.8813
Begin MonoManager ReloadAssembly
- Completed reload, in  0.467 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_AltOutline' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_NoOutline' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_Transparent_Unlit' - Pass 'Meta' has no vertex shader
WARNING: Shader Unsupported: 'Toony Colors Pro 2/User/Courier_Shader01_Transparent' - Pass 'Meta' has no vertex shader
UnloadTime: 0.380500 ms
NullReferenceException: Object reference not set to an instance of an object
  at PositionLongtermFallGauge.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Crash!!!

I completely removed the collider from the equation and was still getting crashes in build as soon as the cloth started simulating.

If I changed the flag to a simpler mesh that only has 36 vertices and I do not appear to be crashing anymore. I would send over the blend file for the mesh linked to the crash but I don't know the best way to do so.
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Messages In This Thread
RE: Constant, Random Unity Freezing/Hanging Indefinitely - by slumberface - 08-04-2019, 11:34 PM