05-04-2019, 09:22 AM
(05-04-2019, 08:53 AM)josemendez Wrote: Hi,
As I mentioned, MeshColliders are not solid. If you suddenly change the scale of the collider, chances are particles that were outside of it before the scale change will now be inside. This is a form of tunneling. You can get a better idea of what's happening by adding a ObiParticleRenderer to your cloth to see individual particles.
How can I avoid "suddenly change" , and tunneling?