(05-04-2019, 06:16 AM)josemendez Wrote: Hi,
Collisions with mesh colliders should work. However keep in mind that mesh colliders are not "solid", they're paper-thin surfaces. So if a particle ends up inside a mesh collider due to tunneling it will not be projected back out. Depending on your use case, distance fields might be a better option. See:
http://obi.virtualmethodstudio.com/tutor...ields.html
I solved the problem, thank you. However, when I increase scale object inside shirt shaped obi cloth object, it passes its collider. Why?