05-04-2019, 06:51 AM
(This post was last modified: 05-04-2019, 06:53 AM by josemendez.)
(03-04-2019, 08:47 PM)webjeff Wrote: Hate to bump again, but it's been a while and I'm sure "sombody" at obi knows this answer. Does it work (or been tested) in 2019.1b?
Hi,
Just tested 2019.1.0b10 and skinning seems broken indeed. Not reproducible in any other Unity version. Skinning is done by Unity's standard SkinnedMeshRenderer component, Obi simply provides bone positions/orientations. We will investigate this further, as it could be an issue with Unity itself.