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Help  Add vector and script when hit collider.
#7
(14-03-2019, 05:49 PM)josemendez Wrote: Hi,

I think you want to use a trigger (built-in Unity stuff). Simply enable the "IsTrigger" checkbox of your collider. It will detect particles entering it, but won't generate collisions. See:
https://docs.unity3d.com/Manual/CollidersOverview.html

Hello.

How can I fix:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiCloth.AddToSolver (System.Object info) (at Assets/Obi/Scripts/Actors/ObiCloth.cs:167)
Obi.ObiActor.Start () (at Assets/Obi/Scripts/Actors/ObiActor.cs:163)
?
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Messages In This Thread
RE: Add vector and script when hit collider. - by Richard - 15-03-2019, 11:48 AM