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Help  Add vector and script when hit collider.
#6
(14-03-2019, 04:10 PM)Richard Wrote: I could do that.

Can I attach script or component without colliding? For example, particles that are inĀ (or enter) the box(or in the area) gain script orĀ component.

Hi,

I think you want to use a trigger (built-in Unity stuff). Simply enable the "IsTrigger" checkbox of your collider. It will detect particles entering it, but won't generate collisions. See:
https://docs.unity3d.com/Manual/CollidersOverview.html
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Messages In This Thread
RE: Add vector and script when hit collider. - by josemendez - 14-03-2019, 05:49 PM