14-03-2019, 05:49 PM
(14-03-2019, 04:10 PM)Richard Wrote: I could do that.
Can I attach script or component without colliding? For example, particles that are inĀ (or enter) the box(or in the area) gain script orĀ component.
Hi,
I think you want to use a trigger (built-in Unity stuff). Simply enable the "IsTrigger" checkbox of your collider. It will detect particles entering it, but won't generate collisions. See:
https://docs.unity3d.com/Manual/CollidersOverview.html