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Changing fluid emitter scale
#2
(11-09-2017, 12:02 AM)BYNUMDAV Wrote: Hello,

I am modifying the faucet scene for VR and have a problem with the scale of the little fluid spheres that make up the simulation. When I view the scene in VR its really huge, so I am wanting to scale it all down. When I attempt to scale down the radius of the Obi particle renderer, the whole simulation fluid simulation does not look right, as if there is space between the particles. The default scale is set to 1.5, and anything below 1 looks terrible. Any help would be greatly appreciated.

Thanks

Changing the radius of the particle renderer only changes the size of the rendered particles, not the resolution of the fluid. This is used to control the look of the rendered fluid surface, but does not affect the simulation at all.

To change the fluid resolution (i.e the physical size of particles), set the fluid material "resolution" value. High resolution values yield smaller particles, low resolution values result in larger particles. All related quantities (particle mass, kernel radius, etc) are automatically set based on resolution. Then, the renderer radius is just a multiplier of the actual size set by the resolution, and only affects rendering. See the docs:
http://obi.virtualmethodstudio.com/tutor...rials.html
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Messages In This Thread
Changing fluid emitter scale - by BYNUMDAV - 11-09-2017, 12:02 AM
RE: fluid emitter scale - by josemendez - 11-09-2017, 08:00 AM
RE: fluid emitter scale - by BYNUMDAV - 11-09-2017, 09:25 AM
RE: fluid emitter scale - by josemendez - 11-09-2017, 10:35 AM
RE: Changing fluid emitter scale - by Kalidor - 05-10-2017, 03:04 PM
RE: Changing fluid emitter scale - by josemendez - 05-10-2017, 03:26 PM
RE: Changing fluid emitter scale - by Kalidor - 06-10-2017, 07:26 AM
RE: Changing fluid emitter scale - by josemendez - 06-10-2017, 07:52 AM