26-02-2019, 08:17 AM
(25-02-2019, 10:38 AM)josemendez Wrote: I can see a one-frame delay between skinning and animation in the video, that's why particles with 0 skin radius move so much: they're 1 frame behind the fixed ones.
Make sure you're not using interpolation in the solver (as it introduces such delay) and also make sure you've set the animator update mode to Animate Physics.
great! thanks!