10-09-2017, 07:17 PM
(This post was last modified: 10-09-2017, 07:18 PM by josemendez.)
(09-09-2017, 02:47 PM)DrSoos Wrote: I missed that in the FAQ section. In Player Settings I only see an option called Stereo Rendering Method* with the options being: Multi Pass and Single Pass.
I can see that I might have opened a can of worms with this VR issue when trying to use the OVRCameraRig with Fluid Your suggested solution helped me refine my Google search and I now see that most of the discussions about solutions are dealing with things that I'm not skilled enough to understand at this point.
Perhaps someone else can provide a very specific solution or at least tell us if it's not at all possible to use VR with Fluid.
Thanks for the useful info niZmo!
Hi!
Fluid is rendered as a screen-space post process, which is much faster than calculating an actual 3D surface mesh. However this requires to use a separate pass for each eye.
You need to set up two cameras (one for each eye), each one with its own ObiFluidRenderer and a different stereoTargetEye mask (so that one renders the right eye, and another the left eye).