22-02-2019, 09:35 AM
(21-02-2019, 10:57 AM)josemendez Wrote: Good point! In that case, using a constraint is the only way.
I made a short video on how to use the ObiStitcher component. The two important remarks are:
- Since the rod and the rope now share a constraint, both have to use the same ObiSolver.
- Add the ObiStitcher component to any of them, then use its edit mode to create a stitch between the rod and the rope.
At the end of the video, I crank up the amount of substeps to make the simulation more snappy, and increase damping to reduce vibrational motion.
Awesome!! Thanks for demo. That helped a lot. Here's what I have working now: https://imgur.com/a/QVKpUx6 Having the rod flex definitely improves the feel in VR as well...
Now that I'm using the stitcher, I noticed a cursor that I had placed at the top of rope no longer works... Is that expected? Are cursors and stitchers compatible?