21-02-2019, 11:38 AM
(21-02-2019, 10:08 AM)josemendez Wrote: Hi,
This is most like a scaling issue with the mesh itself. Make sure the mesh transform's scale (and all parent transforms up its hierarchy) have unity scale (1,1,1).
When I try to change its scale by transform.localScale, it does not work. Why? or I am doing a wrong way?