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2D softbody physics example
#1
I wish to integrate softbody physics into my project using 2d sprites and 2d colliders.

For example I want softbody physics on a 2d sprite that will deform when 2d sprite projectiles collide with it. Would I need to convert all of these sprites to skinned mesh? If so what would be the best way to achieve this?

I cannot find any applicable documentation or example of how to achieve this.

Any help would be greatly appreciated!
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Messages In This Thread
2D softbody physics example - by tunageXD - 20-02-2019, 05:04 PM
RE: 2D softbody physics example - by josemendez - 21-02-2019, 10:09 AM